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Hdt physics extension npcs disappear
Hdt physics extension npcs disappear










hdt physics extension npcs disappear

there should be a very expensive way to trade in-game currency, not necessarily gold, for 14days bonds, but not VIP or whatever it's called the other membership thingy an interesting thing to use as currency is a thing that requires a lot of skills or a lot of grind, i.e., something that can't be achieved, easily, in 14 days, like, say, 10million death runes, or a billion rune arrows, or some such, and apply some sort of inflation to it, like, say, price increases, for each player, not globally otherwise it would become impossible eventually, by 0.1% per bond (note that it does become impossible eventually regardless, but per player is much slower, I thought of it to be this way) my reasoning is that bonds are sold by players to players using only gold, which can be obtained in some way or another that is not necessarily fun, adding a way to get it from "the gods themselves" but requiring skilling or hunting is much more fun and allow very poor people to play a little more, maybe the fun would push them to buying membership eventually.

hdt physics extension npcs disappear hdt physics extension npcs disappear

add condition: if a non-boss monster have more than 200 total HP, say 201 at least, it cannot have less than 10 HP (5%) at any given time, i.e., if a hit would leave it with 10 or less HP, it, instead, kills it, this amounts grows with mob's total HP, but can never, ever, exceed 100, so, on the non-boss mob with the most HP in the whole game, if a hit would leave it with 99 HP or less, it, instead, kills it why not just lower monster HP instead? My point here is to avoid hitting 999 on 1000 HP mob and having to do another hit, lowering its HP would not solve the problem as you could easily hit for 899 on a 900 HP mob "but hitting for 899 on a 1000 HP mob would fall under the same problem", yes, you're correct, but as time goes on your average hit tends to increase, you'll hit less for small numbers and more for big numbers, so such cases would be rare to high level players, in other words, as time goes on, it becomes more common to hit 901 than 899, so the problem is largely mitigated.It's just a suggestion, please don't kill me! This game could use some QoL, I thought of some stuff yesterday and would like to know how people here feel about it.












Hdt physics extension npcs disappear